Game Format and Rules
- Game Length:
- Four quarters, 7 minutes each, stop clock.
- Halftime is 5 minutes
- Overtime is 3 minutes
- Warm-up:
- A minimum of 3 minutes, depending on gym schedule.
- Running Clock:
- If a team leads by 25 or more points at the start of the 4th quarter, the clock will run continuously and stop only for timeouts.
- The clock will continue to run for the entire 4th quarter even if the lead drops below 25.
- Timeouts:
- Each team receives 5 timeouts per game (three 60-second, two 30-second).
- Unused timeouts carry over into overtime.
- Each team receives one additional timeout for the overtime period.
Roster and Player Eligibility
- Minimum Players:
- A team must have at least 5 players to start the game. Less than 5 results in a forfeit.
- If a team starts with 5 and later drops below 5 due to injury or fouls, the game continues.
- Roster Compliance:
- Players must be on the submitted roster.
- Use of a non-roster player results in an automatic forfeit.
- Player Movement:
- Players may move up to a higher division within the same program.
- Players may not move down to a lower division.
- Players may not play for another team within the same division.
- Playing up must be arranged before the game begins; no mid-game roster changes.
- Pressing and Defensive Rules
- Teams 6th-8th may not press when leading by 25 points or more.
- In 5th grade, pressing is allowed in the final 2 minutes of each half unless already up by 25 points.
Sportsmanship and Conduct
- Taunting: Taunting or unsportsmanlike behavior results in a technical foul.
- Technical Fouls - Players:
- A player who receives a technical foul is expected to be substituted out so the coaching staff can address the behavior.
- Coach Ejections:
- A coach who receives two technical fouls in a game is ejected.
- Ejected coaches must leave the building immediately. The gym supervisor will escort them out if needed.
- The coach may not coach for the rest of the day and will be suspended for the following day of games.
- If a coach manages multiple teams, the suspension applies to all teams they coach.
- Player Ejections:
- A player who receives two technical fouls in a game or is ejected is suspended for the next scheduled game.
- Ejected players must remain on the bench with their team for the rest of the game.
- Spectator Conduct:
- Spectators who verbally abuse officials, players, or coaches may be removed from the gym by the gym supervisor.
- Ongoing issues may result in a ban from future events.
Game Administration
- Home Team:
- The team listed first is considered the home team.
- In tournament play, the higher seed is the home team.
- Scorekeeping:
- Each team must provide one scorekeeper for every game.
- The game does not start until both scorekeepers are present.
- One person manages the score book and the other manages the scoreboard.
- If a team does not provide a scorekeeper, the opposing team may assign someone to fill that role.
- Having representatives from both teams ensures accurate and unbiased scoring.
- Watch this video tutorial on scorekeeping
- Ball Size:
- 7th and 8th Grades: 29.5" ball
- 5th and 6th Grade: 28.5" ball